Author: The Blender Notes Team

Using Mesh Selection Tools To Split Objects In Blender

Core Problem: Separating Joined Meshes into Distinct Objects A common task in 3D modeling is taking a single mesh object that consists of joined parts and separating those parts into distinct objects that can be animated and controlled independently. For example, a human character mesh may initially be modeled as one contiguous body, with the…

Missing Objects In Blender Renders: 15 Common Causes And Fixes

Locating Vanished Objects If objects seem to have mysteriously vanished from your Blender scene, there are a few quick things to check before diving into more complex troubleshooting: Checking object visibility Start by selecting the missing object in the Outliner to ensure it is still present in the scene data. Then check the visibility settings…

Preserving Materials And Textures When Exporting From Blender

Why Textures Get Lost in Export When exporting scenes from Blender, users often encounter issues with missing or lost textures in the exported file. This can occur due to common export mistakes, not understanding how texture mapping works in Blender, and file referencing problems. Common export issues leading to missing textures The most common export…

Resolving Blender Cycles And Blender Render Not Rendering Current Scene

Checking Render Settings The render settings control how Blender processes the scene to generate the final render output. Start troubleshooting by verifying the basic render settings are correctly configured for the desired render engine in use. Both Blender Render and Cycles have settings to define aspect ratio, resolution, output location, frame range and more. Go…

How To Fix Blender Rendering Black Screens And Transparent Objects

Troubleshooting Black Screens and Invisible Objects in Blender Encountering black screens or invisible objects when rendering in Blender can be incredibly frustrating. However, these issues can often be resolved through methodical troubleshooting and analysis of potential culprits. This guide will provide detailed steps and recommendations for diagnosing the root causes of black render outputs or…

Limitations Of Fbx And Other Exchange Formats For Materials And Nodes

Loss of Material Information When exporting materials from one 3D software package to another, certain types of material data can be lost or simplified. This is especially true when using exchange formats like FBX, which only supports a subset of possible materials. Missing texture maps and nodes One major limitation is that procedural or nodal…

Baking Textures In Blender For Export To Game Engines And Other Tools

Baking textures is an essential technique in 3D content creation pipelines. It allows 3D artists to render complex materials, textures, and effects into a simple 2D image map. This map can then be efficiently exported and used in game engines, VR/AR applications, 3D printing, and more. The baking process reduces texture memory usage, bakes complex…

Understanding Uv Maps For Texture Assignment In Other Applications

What are UV Maps and Why They Matter A UV map is a 2D representation of a 3D model’s surface. It allows textures, materials, and colors to be accurately mapped onto the model’s polygons in a process called texture assignment or UV mapping. UV maps provide an efficient way to define materials and surface details…

Using Autosmooth And Split Normals For Realistic Shading In Blender

Why You Need Custom Normals for Realistic Shading When modeling assets in Blender, achieving a realistic and appealing shading is essential for high quality renders. However, Blender’s default shading can often appear too harsh and angular on curved surfaces, with jagged, uneven transitions between faces. These artifacts are caused by discontinuities in the face normals…

Achieving Smooth And Hard Edges In Blender Models With Edge Split Modifier

What the Edge Split Modifier Does The Edge Split modifier is an important tool in Blender for controlling the sharpness of edges in a 3D model. By splitting edges, the modifier enables the creation of crisp, well-defined corners and edges where meshes meet at sharp angles. Without the Edge Split modifier, these sharp edges would…