Author: The Blender Notes Team

Demystifying Blender’S Window Joining Mechanics

Understanding Blender’s Window Joining Window joining is a useful feature in Blender that allows users to combine multiple Blender windows into one larger joined interface. This enables simultaneously viewing and working with multiple editors and 3D viewports side-by-side or stacked vertically. The ability to join interfaces offers greater flexibility for customizing workflows across modeling, sculpting,…

Geometry Nodes: A History Of Changes From 2.92 To 4.0

Overcoming Early Limitations: The Evolution of Geometry Nodes Geometry nodes were first introduced in Blender 2.92 in September 2020 as a new procedural modeling system, allowing users to build parametric models and complex shapes. The initial node set focused on mesh primitives like Grid, Cube and UV Sphere, and transformations like Translate, Rotate and Scale….

Manually Assigning Smooth And Flat Shading In Blender

Why Manually Control Shading There are several key reasons why manually controlling shading in Blender can be beneficial compared to solely relying on the automatic smooth shading functionality. The need for precision in shading assignment While auto smooth generally works well, it can sometimes produce undesired artifacts and uneven shading based on the angle threshold….

Troubleshooting Clipping Regions Obscuring Objects In Blender’S 3D Viewport

Clipping regions in Blender refer to the defined visible extents around the camera in the 3D viewport, specified by a near plane and a far plane distance. Any geometry outside these set distances is clipped and not rendered in the viewport. Clipping regions serve an important optimization purpose in 3D graphics, as attempting to render…

Comparing Edge Split, Autosmooth And Manual Shading Techniques In Blender

What is Shading in Blender? Shading refers to the process of depicting depth, texture, and form on 3D models in Blender. Proper shading helps make models look more realistic and visually appealing. There are several common shading methods used in Blender: Flat shading – Sets the normal of each face of a model to face…

Step-By-Step: Disabling Stray Clipping Borders Blocking Your View In Blender

Understanding Clipping Planes in Blender Clipping planes are objects in Blender that allow users to hide or reveal parts of a scene. They consist of an invisible plane that clips and cuts off anything behind it. This allows artists to get clean views of their models without unnecessary background clutter. While useful, clipping planes can…

Best Practices For Viewport Navigation To Avoid Accidental Enabling Of Clipping Regions In Blender

Clipping regions can be useful tools in Blender for hiding parts of a model or scene when working to improve performance or visualize specific areas. However, clipping can also be unintentionally enabled while navigating the viewport, resulting in confusion when parts of your model suddenly disappear. This article covers what clipping regions are, why they…

A Beginner’S Guide To Blender’S Clipping Border Feature And How To Disable It

The clipping border is a feature in Blender that allows users to hide or reveal parts of the 3D scene. It defines the boundaries of the visible area. While useful in some cases, the default clipping border can also cause problems. Disabling the clipping border completely gives full access to the entire scene. This allows…

Optimizing Blender Operator Performance With Low-Level Api

The Problem with Slow Operators Blender operators are essential tools that allow users to interact with and manipulate data in the application. However, some operators can perform slowly due to extensive computations or poorly optimized code. This leads to sluggish workflow and user frustration. Understanding performance limitations and optimization techniques is key to creating fast,…

Clipping Regions Vs Select Render Borders In Blender: What’S The Difference And When To Use Each

Defining Clipping Regions vs Select Render Borders Clipping regions and select render borders are two techniques in Blender that allow controlling the visible and rendered areas of a scene. Understanding the difference between the two is key to using them effectively. Clipping regions set an area in 3D space to clip away geometry, limiting the…