Mastering Viewport Handles In Blender To Customize Your Workspace
Understanding Viewport Handles in Blender
Viewport handles in Blender refer to the widgets that appear when an object, bone, or other component is selected. These handles allow you to visually manipulate and transform elements directly in the 3D viewport.
There are several types of viewport handles in Blender:
- Move Handles – Used to translate (move) objects and components
- Rotate Handles – Used to rotate objects and components
- Scale Handles – Used to rescale objects and components
- Boundary Handles – Used to manipulate boundaries of objects
Handles can be enabled, disabled, resized, and customized to optimize various workflows in Blender. Taking the time to learn how to configure handles for your specific needs can greatly improve efficiency and precision when modeling, animating, and using Blender in general.
Advantages of Viewport Handles
There are several key advantages to using handles in Blender:
- Precision – Handles allow precise transformations visually in the 3D viewport
- Intuitive Manipulation – Handles provide a clear visual interface for manipulating elements interactively
- Efficiency – Transformations can be performed faster with handles compared to using numeric inputs in side panels
- Customization – Handles can be enabled, resized and colored to optimize workflows
Handle Operation
Handles appear when an element is selected. To transform with handles:
- Select the element (object, bone, etc) you want to transform
- Click and drag the desired handle to perform the transformation interactively. For example, use the rotation handle to rotate an object.
- Numeric inputs will display the transformation values while dragging handles
- Optionally change settings like snap increments to aide precision
Now that we understand the basics of viewport handles, let’s look at customizing them for efficient workflows.
Enabling and Disabling Specific Handles
All transformation handles are enabled by default when you select an element. However, in some cases you may want to enable or disable certain handles to optimize the selection.
Enabling Handles
To enable specific handles:
- Select the element that currently has the handle disabled
- In the 3D viewport header, click on the cog icon to access the transform orientation and handle settings
- Enable the specific handle types you want visible. For example, click the checkbox by “Scale” to enable scale handles.
Now, the handle types you enabled will appear when selecting elements.
Disabling Handles
To disable specific handle types:
- Access the transform and handle settings using the cog icon, with the elements selected
- Disable handle types you want hidden by unchecking the appropriate checkboxes
The handle types you disabled will no longer show when selecting elements in the viewport.
Example Uses
Some example uses for enabling/disabling handles:
- Sculpting – Disable unneeded translate and scale handles, keeping rotate enabled for strategically rotating the brush stroke.
- Animation – Disable all handles except Rotation when posing characters for animation.
Resizing Handles for Precision
You can resize handles to make granular transformations easier at small object scales. The default handle size is quite large, making precision changes difficult.
Changing Handle Size
To adjust handle size:
- Access the transform settings using the cog icon in the 3D header
- Adjust the size for rotation, scale, and translation handles individually
- Values between 0.1 and 1.0 often work well for enabling precision at small object scales
Note the handle sizes persist across projects and sessions, so set them once to optimize your general workflows.
Precision Transformations
Some examples of workflows enhanced by resizing handles include:
- Detailed mechanical modeling
- Micro-displacement sculpture
- Animation pose tweaking
Take care not to use extremely small handles on very large objects, or transforming components at a sub-object level like faces or vertices. Find a suitable medium handle size for your needs.
Changing Handle Colors for Contrast
You can set custom colors for each handle type to make them stand out against objects and backgrounds. The default white handles often blend into meshes and scenes.
Customizing Colors
To set custom handle colors:
- Access transform and handle settings using the cog icon
- Click on the color swatch for each handle type (move, rotate, scale)
- Choose a clearly visible color
Vibrant colors like red, green and blue generally work very well to differentiate handle types.
Contrast and Visibility
Setting easily visible handle colors helps in several scenarios, such as:
- Busy scenes with complex visible geometry
- Similar colored meshes that handles blend into
- Dark renderer views like matcap or eevee
Take care when choosing handle colors – test visibility on different objects before committing to a final scheme.
Setting Custom Handles for Specific Tasks
You can enable custom handle types beyond the usual transform handles to aid specific modeling and animation tasks.
Common Custom Handles
Some commonly used custom handles include:
- Normals – Adjust mesh normals interactively
- Origins – Move object and mesh origins separately
- Geometry – Manipulate vertices, edges and faces directly
Enabling Custom Handles
To enable these special handle types when needed:
- Select target object or mesh parts
- Access the transform cog menu in the 3D header
- Enable checkboxes for desired custom handles under “Show”
The enabled handles will then display in the viewport when selecting eligible elements.
Use Cases
Some example uses cases for custom handles:
- Refine mesh normals on organic sculptures
- Animate origin points independent of objects
- Direct manipulation poly-by-poly mesh editing
Take care when moving origins, topology, and normals – use redo/undo and iteratively update to prevent destructive changes.
Example Setups for Modeling, Sculpting, etc
To take full advantage of Blender’s flexible viewport handle system, you can create presets matched to different tasks and workflows.
Modeling Setup
For general modeling tasks like box modeling and hard surface design, a good handle setup includes:
- Small scale/rotate handles enabled
- Vertex/face/edge handles enabled
- Origins handle enabled
- All colors set to high contrast
This provides direct access to transform, topology editing, and origin adjustment in one setup.
Sculpting Setup
For organic sculpting using brushes, useful viewport handles include:
- Only rotate handles enabled
- Normals handles enabled
- Medium handle scale
- Colors set to red/green/blue
This palette focuses on rotating strokes and modifying normals, without other handles cluttering up the viewport.
Animation Setup
When animating characters and other objects, priorities shift to pose manipulation, with the following handles:
- Only rotation handles visible
- Small handle size
- Set rotation handles to high contrast color
Compact, colored rotation handles allow animators to tweak poses precisely without interfering scales/translates.
Tips for Optimizing Handle Usage
Here are some additional tips for streamlining use of handles as you customize workflows:
- Use larger handles when working zoomed out, smaller up close
- Try color-coding handle types for multiple selection
- Customize handle schemes per object with Bone Constraints and drivers
- Script handle sets with Python for rapid access
- Reduce handle clutter with small sizes for subtle transforms
Think about typical workflows before customizing – modelers need different handles than animators generally. Favor specific task contexts over generalized configs.
Automating Handle Configurations with Python
Manually customizing handles for each object and task becomes tedious. For convenience, use Python scripting to automate handle configurations.
Scripting Benefits
Some benefits of scripting handles with Python include:
- Save and apply configs between sessions
- Reduce repetitive setup tasks to one-click
- Rig objects to auto-enable handles for specific edit modes
- Animate handle toggling over timeline
Basic Script Structure
Here is a basic Python script format for changing handle configs:
import bpy # Access handle settings handles = bpy.context.scene.transform_orientation_slots[0] # Enable desired handle types as True/False handles.show_translate = False handles.show_rotate = True # Set handle colors handles.colors.rotate = (1.0, 0.0, 0.0) # Set handle size handles.handle_size = 0.2
Customize which properties to toggle based on the handle configs needed per object, task, animation frame etc.
Advanced Integration
To use advanced Python techniques like drivers, rigging, modal handlers and more to automate handle setups, refer to Blender’s Python API documentation.
Significant efficiency gains are possible by using Python to change handles on the fly to suit modeling, animation and other needs in real-time.
Common Issues and Solutions with Viewport Handles
Some common issues encountered when working with viewport handles include:
Handles Disappearing
If handles are not showing consistently for selected elements, try these solutions:
- Ensure headers are enabled under View menu
- Reset handle visibility and size in transform orientation cog menu
- Handles may be disabled automatically when entering modes like sculpt – re-enable
Handles Not Responding
If handles appear but cannot be dragged to transform elements, try:
- Exiting and re-entering object interaction modes like edit mode
- Checking if elements are locked or protected from transform
- Confirm nothing is overriding handle transforms like modifiers
Precision Issues
For problems precisely transforming elements with handles:
- Increase handle size if working zoomed far out
- Shrink handle size when working zoomed in close
- Set higher snap increments and steps for transforms
Getting comfortable with viewport handles takes practice across various tasks. Customize colors, sizes and enabled types to suit each project need.